reminds me of the old MUD (multi-user dimension/dungeon) online games I played ten years ago, just far more sophisticated. For a while I've thought of SL as a fun way for gamers-who've-grown-up to interact while doing business. Based on my experience watching the first CaseCamp on Second Life
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last night, I still think that. But I found out some real benefits including how a Second Life conference can be a pretty close recreation of an in-person experience - more so than any other technologies I've seen used to save travel, event hard costs, and time.
CaseCamp - usually held in real life - is a place for presenters to discuss case studies and get feedback. Second Life's CaseCamp registration was limited to 40 delegates so I withdrew my name from the waiting list when my husband was selected as a presenter. That let me watch over his shoulder so someone else could take my spot.